Codenames Duet

$39.90

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you’re working together as a team to find all of your agents. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

AWARDS & HONORS

6 in stock

Category:

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you’re working together as a team to find all of your agents. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!)

 

Game Genre: Party / Family-fun / Co-operative

 

No. of players: 2 to 99 players

Suitable for ages 11 and above

Game Duration: 15 to 30 mins

 

Family/Kids Friendly: Yes

 

Game Contents:

15 green agent cards for cooperative play

100 Duet key cards, double-sided so you and your partner can give each other clues

11 timer tokens to keep the pressure on

1 assassin card (Oh no!)

1 pad of mission maps

1 card stand

1 rulebook

200 cards with 400 new words compatible with the original

 

How to play?:

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

 

Card Sleeves needed for cards: Turquoise 54x80mm, Aquamarine 45x68mm, Onyx 63.5x88mm

No. of Cards sleeves needed: 1 packet of Turquoise, 3 packets of Aquamarine, 2 packet of Onyx

 

 

Game Rule(PDF): Codenames Duet

Video:

Weight 1 kg
Dimensions 25 × 18 × 6 cm
Available for play

1 set for play, Yes

Number of players

2

Play duration

45

Colour Tag

Blue