Decrypto

$39.90

• New party game where teammates try to transmit secret codes without letting the opposing team intercept them.

• Clever components use anagylph effects to scramble the codes. Slide cards into the screen to decode your words!

• Strong interaction between players and no down time between turns! Everyone needs to focus while the other team plays.

• Highly addictive gameplay. You’ll play round after round!

8 in stock

Game Description:

• New party game where teammates try to transmit secret codes without letting the opposing team intercept them.

• Clever components use anagylph effects to scramble the codes. Slide cards into the screen to decode your words!

• Strong interaction between players and no down time between turns! Everyone needs to focus while the other team plays.

• Highly addictive gameplay. You’ll play round after round!

 

Game Genre: Family-fun

Kids / Family Friendly: Yes

No. of Players: 3 to 8 players

Suitable for Ages: 12 and above

Games Duration: 30 mins

 

Game Contents:

• 1 Rulebook

• 1 Sand Timer

• 2 Screens

• 110 Keyword Cards (440 words)

• 48 Code Cards

• 8 Tokens

• 50 Note Sheets

 

How to Play?

Teammates try to transmit secret codes without letting the opposing team intercept them. In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team’s four words are ‘pig’, ‘candy’, ‘tent’, and ‘son’, then I might say ‘Sam-striped-pink’ and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, ‘sucker-prince-stake’. The other team then attempts to guess our numbered code. If they’re correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team’s words; whichever team guesses more words correctly wins.

 

Weight 0.53 kg
Dimensions 23 × 16 × 5 cm

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