n ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player’s turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel.

2001 International Gamers Award – General Strategy: Two-players
2000 Spiel des Jahres Recommended
2000 Mensa Select Winner

Additional information

Available for play at the café?


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